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VisionSIM documentation
VisionSIM documentation

Getting Started

  • Quick Start
  • Overview
  • Installation

Sections

  • World Simulation
    • Architecture
    • Types of Ground Truth
    • Keyframing
    • Rendering API
  • Interpolation
  • Sensor Emulation
    • Conventional Camera
    • Single Photon Cameras
      • Passive Single Photon Camera
      • Active Single Photon Camera
    • Event Camera
    • Inertial Measurement Unit
  • Data Format and Loading

Tutorials & Use Cases

  • Extending the Simulator
  • Large Scale Datasets

For Developers

  • API Documentation
    • visionsim.cli package
    • visionsim.dataset package
    • visionsim.emulate package
      • visionsim.emulate.dvs package
    • visionsim.interpolate package
    • visionsim.simulate package
    • visionsim.utils package
  • CLI Usage
  • Development
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World Simulation¶

  • Architecture
  • Types of Ground Truth
    • Composite Frames
    • RGB Frames
    • Depth Maps
    • Normal Maps
    • Optical Flow
    • Segmentation Maps
    • Material Maps
    • Diffuse Passes
    • Specular Passes
    • Point Maps
    • Camera Intrinsics & Extrinsics
  • Keyframing
    • Setup a Trajectory
      • Using Blender’s UI
      • Programmatically
    • Keyframe Stretching
  • Rendering API
    • Basic Example
    • Parallelized Rendering
    • Render Process Pool
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